Dread Templar Content Update #1 is here!
Greetings templars!
Today we are proud to bring you the very first Content Update for Dread Templar! This update brings in a brand new level statistics screen, rebalancing of the Hell Knight boss fight, SoundFX improvements, save point addition and location adjustment along with numerous other fixes and tweaks that will make the game even more enjoyable.
We would also like to take this opportunity to thank all of our fans who voice their support and / or share their feedback in the Steam Forums. Thank you!
Read the full changelog below:
Boss: Hell Knight (Full Form)
Skill "Light Fall" now has a shorter cooldown, but the damage is slightly increased.
Skill "Black Hole (big)" now has a shorter cooldown, but the duration is slightly increased.
Character
Player character now jumps more easily when going down slopes/steps.
Level Improvements
Tutorial Level:
Adjusted the "Air Dash" area - it will now be easier to dash to another platform while mid-air.
Fixed a bug where you couldn't switch back to dual pistols after switching to dual katanas in the tutorial level.
E2M3 side area:
Rebalanced the demons and supplies and adjusted some terrain in the side area of E2M3 - players will now have more room to get through this side area.
Menu and Settings
Level stats display: You will now be able to turn on/off the level stats display by pressing "Tab", or in Settings>Game Settings.
Nightmare difficulty in Level Select mode will be shown once players enter the nightmare portal.
"Previous Weapon" default key has been changed from "Tab" to "Q".
You will now be able to choose to go back to the main menu or continue to the next level after completing a level in the level select mode.
Fixed bug that sometimes caused Black Bow golden emblems unable to be equipped in a skill slot.
SoundFX improvements
Redone the Inferno Rocket launching sound effect.
Added a SFX for character landing on the ground.
Fixed an issue that some area's SFX volume did not follow the set value.
Save Points
Adjusted and added some save points.
All levels except E1M1 will have a save point at the beginning.
You will now be able to Save/Load a data by double-click on Save/Load panel.
Difficulty adjustments
Rebalanced the Hell difficulty, added a few small health packs, but slightly increased the damage of demons on Hell difficulty.