Oct 19, 2022

Complex Medieval City-Builder, Lords and Villeins Launches for PC on November 10

Fulqrum Publishing and Honestly Games today announce that the lighthearted city-building sim Lords and Villeins will leave early access and launch for PC via Steam, GOG.com and Epic Games Store on November 10. The game also dons brand-new artwork and logo, to show how far it came during Early Access!

Lords and Villeins sets a lighthearted tone to the city building genre, bringing an experience that is both accessible and relaxing, but does not shy away from the complexity and richness of systems that players can discover and learn as they delve deeper and deeper in the incredibly rich and authentic simulation of medieval feudalism. 

At the heart of the game lies an immersive and emotional journey, in which villagers grow, evolve, create relationships, go through struggles and challenges which shape their lives and stories in compelling ways.

At 1.0 launch Lords and Villeins will receive a hearty content update which includes:

       Assembling The High Council and holding Town Hall hearings

       New public celebration event

       New ability to perform risky tax evasions

       New Opposition Group system that can result in noble coups and peasant uprisings

       Personal spy with abilities to gather intelligence and assassinate rivals

       Gameplay modules to heavily customise game experience

       Overhauled trading system that significantly improves interaction with markets

       New underground resources with mineshafts to mine them

       Ability to manage storage priorities and new tools to optimise logistics

       Full localisation to German, French, Russian, Czech, and Simplified Chinese

       Steam Achievements

       Performance optimization and fully overhauled user interface and balancing

 

Key Features of Lords and Villeins

       Unique family-management mechanic where the player assigns plots of land to autonomous families and manages taxation policies, production priorities and logistics.

       In-depth simulation of personal ownership and a market economy. Villagers manage storefronts to sell surplus goods and purchase food and material from others in a cooperative chain of production. Prices of goods fluctuate based on supply and demand and trading caravans facilitate import and export.

       Fully simulated procedurally generated environment with a complex AI that can develop relationships, satisfy their needs, daily routines and personal ambitions.

       Immersive simulation of society bringing social classes, clergy, criminals, high council, politics, servants, military and more!

       Character designer lets you fully customize and name everyone in your ruling family.

       160+ objects at your disposal to build, decorate and improve your settlement.

       53 different zones and 40 professions that can be performed by the villagers.

       130+ resources to be used in a fully functional production chain.

       Number of domesticated animals and pets and a thriving nature with wildlife.

       Visually distinct seasons with soundtrack of seasonal themes.

       Fully simulated and dynamic world with changing temperature and weather effects. 

Lords and Villeins will launch for PC via Steam, GOG.com and Epic Game Store on November 10.

For more information, visit the official Fulqrum Publishing website or follow on Facebook, Twitter and/or Steam, or follow Lords and Villeins on Twitter. Assets for the game can be downloaded from its presskit.